You should now be able to run the CK and load more than just Skyrim.esm. If you are switching things about constantly having to change the above will become a pain and mistakes will happen. If you are opening up an esp from a mod that includes a BSA you will either have to unpack the BSA or, and I have not tried this but it makes sense, add the BSA to the above. SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa, HearthFires.bsa, Dragonborn.bsa Under the section change 'SResourceArchiveList2=' to *** Add the BSA's for the DLC content that you have. Under the section add the following if it's not already there. You will need to edit '.\steamapps\common\Skyrim\SkyrimEditor.ini' Running it outside of Mod Organizer and you will still have to do the following. No warning sticker and just enough information, but missing the important parts, to lead one astray. Surprise, it does not work out of the box! Some assembly required. And for at least 1 person on this forum his mods even worked better then before.So at some point you are going to want to run the CK using MO. Well, there aren't many of those on the Workshop. Thank you Ilja for this thread, good idea!ฤก comment, unsubscribing and re-subscribing can mess up the installation order for mods where that matters. Let's hope Bethesda writes a fix ASAP 'cause like this we can not update our Workshop mods anymore. On the Nexus you'll find a lot of mods using SKSE, it provides a lot more freedom for the modders to make the mods they envisioned. Your mods won't be disabled at the start of a gamesession. Then copy the "skse_loader" from the Skyrim directory to desktop and use that to launch your game. Being a tool, the loose files from SKSE must be placed into the Skyrim directory. Ofcourse the Datafolder can be merged with your exisiting Datafolder. Read the README carefull, the loose files must not be installed in the Datafolder where regular mods go. If the Steam Launcher keeps on disabling the mods annyway, a workaround is to install SKSE of which the launcher skips that first loadingscreen where Worshop Mods are checked (Unchecked in this case).
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